Innovation Alzheimers – Workshop 2014

Since 2012 the IA annual workshop has aimed to provide interactions between clinicians, engineers and researchers as well as to develop recommendations. This year the IA workshop ICT for the assessment and rehabilitation in Alzheimer’s disease and related disorders will focus on the use of ICT in clinical research and in particular, the results and applications developed in the European FP7 Project VERVE.

SERIGAMEX 2013 – 21st March, Rome


Testaluna presented the VERVE project at SERIGAMEX 2013, a workshop about serious games held in Rome, at VIGAMUS (Italian Museum of Videogames), on the 21st of March.

The audience, made of mainly professionals in the field of serious games, were presented with an overview of the project and its components, with a particular focus on Kitchen Scenario, our serious game created for helping patients suffering from Alzheimer disease.

Human Computer Confluence (HCC) Summer School 2013 – 17-19 July, Paris

Application deadline: 17th April 2013

Human Computer Confluence summer school 2013

Human computer confluence (HCC) refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces may evolve that make use of several sensors and are able to adapt their physical properties to the current situational context of users.

HCC originally emerged out of various European research initiatives aiming at fundamental and strategic research studying how the emerging symbiotic relation between humans and ICT (Information and Communication Technologies) can be based on radically new forms of sensing, perception, interaction and understanding.

The HCC summer school invites participants to understand the various technological aspects of our symbiosis with ICT, but also the impact of this confluence on society. It aims to share scientific knowledge and experience among participants, enhance and stimulate interdisciplinary dialogue as well as provide further opportunities for co-operation within the study domains of Human Computer Confluence.

Call for Papers: The 6th International Conference on PErvasive Technologies Related to Assistive Environments – PETRA 2013, Rhodes

PETRA 2013, Rhodes, Greece, May 29 – 31, 2013

Workshop on Interactive Multimedia Technologies to Support Vulnerable People

Theme and Goals

The VERVE workshop seeks to generate dialogue and debate on the use of interactive multimedia technology to support vulnerable people in everyday environments. The workshop builds on the growing use of serious games in many aspects of modern life such as defence and education, and in particular its increasing use in healthcare settings. The intent of such technology is to improve the quality of life for disadvantaged groups including older people and those with neurological disorders, taking into account cognitive, emotional, and behavioural aspects of the person. Of particular interest is the use of serious games to help in everyday activities outside the home, for example when shopping or being in crowded situations. We are also interested in understanding the use of interactive multimedia technology to help those at risk of social exclusion, as well as their careers, families, health professionals and relevant support organisations, and to solicit ideas and feedback.

Topics of Interest

We invite papers about research in and application of interactive multimedia technologies that provide support to elderly or vulnerable people. Such tools could help sufferers from Parkinson’s disease, or those suffering from apathy related to cognitive decline and behavioural disturbances, for example due to Alzheimer’s disease. Although focusing on these areas initially, the workshop encourages submissions on the use of interactive multimedia technologies in a much wider range of healthcare settings. Topics addressed include:

  • Technology acceptance by the elderly and those suffering from anxiety-related disorder
  • Gaming technology as a therapeutic capability
  • The use of virtual agents as assistants in health care and therapy
  • The use of games to provide support and information to carers and family members
  • Human computer confluences applied to health
  • Technologies linked to pervasive computing, health science and human neuroscience
  • Methods for measuring the effects and benefits of serious games in healthcare settings
  • Use of game technology to develop physical and cognitive improvement in patients
  • The use of gaming technology as a means of social inclusion for vulnerable adults

VERVE showcased at two major conferences in June

The recent Movement Disorders Conference in Dublin ( was attended by over 5,000 people, mostly clinical neurologists and Neurophysiologists but also from multidisciplinary backgrounds. Partners from VERVE took the opportunity to showcase the programme and to promote its ambitious aims and goals. Feedback was very positive, and the level of interest was high. Said Richard Reilly (Professor of Neural Engineering, who is part of VERVE and who attended the conference: “It was an important and high-profile event, so raising the profile of the VERVE programme will help us create new collaborators and supporters.”

VERVE was also showcased at the first Joint World Congress of ISPGR (International Society for Posture & Gait Research) and Gait & Mental Function in Trondheim in June ( Again, significant interest was shown in the programme, particularly on its focus on Freezing of Gait and Fear of Falling. VERVE’s aims were of great interest to many of the clinical attendees, who were excited to see such innovative and collaborative research.

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